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What can a 34-year-old Sonic level teach us about videogame light?

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No videogame fantasy setting will ever disquiet me as much as an empty business park at night under blue and yellow floodlights. A business park, or the access road down the side of a corrugated steel warehouse, where the alcoves cast by the LEDs look like a procession of hooded figures beneath the fixed, unblinking blackness of the sky.

I can’t actually be present in that scene, mind. I don’t belong there. No being does, not even the people who come by day to fill the striped lines with cars or raise the shutters on the loading bays. Instead, I have to be travelling past very fast. Preferably, I will be looking out the window of a train that shows the place for only a few seconds. I will feel as though I’ve glimpsed another planet’s scrolling surface in a mirror. Except this isn’t right. I will never find the words for it. Nothing written above is adequate. Balls.

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