I still can’t quite believe Vampire Survivors spawned a subgenre. I’m not mad at it – I adore it. But who would have predicted such a simple-looking and simple-playing thing would inspire such a following? A game in which all you do is move an auto-attacking character around while avoiding the swarms of enemies chasing after you. A game about choosing the right upgrades. It became an obsession! So the copycats and variations followed. But their job was harder: they couldn’t simply recreate it. This brings us to Deep Rock Galactic: Survivor, released in 1.0 today, a variation on the theme. And I’m pleased to say it’s marvellous.