What we’ve been playing – New York, Poker, and frustration
Hello and welcome back to our regular feature where we write a little bit about some of the games we’ve been playing. This week, Bertie caves and installs the time-hogging phenomenon known as Balatro; Jim returns to the noir-like artistry of Grand Theft Auto 4; and Ed bangs his head repeatedly against Sekiro. Read more
ZeniMax Workers United reaches tentative agreement with Microsoft
ZeniMax Workers United have reached a tentative agreement with Microsoft following a two-year negotiation. Read more
People Can Fly suspends two projects, announces layoffs
People Can Fly has suspended two of its projects, and announced further layoffs. Read more
Zynga shuts down Torchlight 3 developer four years after its acquisition
Echtra Games, the San Francisco-based studio behind Torchlight 3, will be shut down by its owner Zynga by the end of June. Read more
As fans reject Switch 2 game-key cards, former Nintendo marketing leads say it’s unlikely that physical games will ever “100% go away,” because “they realize the importance of that”
In the buildup to the launch of the Switch 2, not everyone has been filled with pure, unadulterated hype. A lot of people are seriously unhappy about the new game-key cards – a strange blend of physical and digital games that are being offered as the physical version of many (but not all) upcoming Switch…
Tom Cruise’s most dangerous Mission: Impossible – The Final Reckoning moment involved being “trapped” by real torpedoes: “Tom does not want an audience disconnected”
Mission: Impossible – The Final Reckoning featured a scene that involved real torpedoes being dropped on Tom Cruise. Speaking on The Empire Film Podcast, stunt coordinator Wade Eastwood recalled the thinking behind delivering authenticity throughout The Final Reckoning’s instantly-iconic submarine sequence, which saw Cruise’s Ethan Hunt traverse the watery remains of the Sevastopol in the…
Asia and MENA games market generates $86.6bn in 2024
The Asia, Middle East, and North Africa (MENA) games markets generated $86.6 billion from player spending on software and services in 2024, marking a 1.4% increase. Read more